A few weeks ago I gave you my first impressions of Nintendo’s Wii video game console. My experience so far with the Wii has been a little iffy — while there’s a lot possibility in the Wii’s controller, it’s also a major gamble and an attempt to shift gaming into a more non-traditional mode. I’m still on the fence about the console in general, as I noted in my previous post. Since then, I’ve had the chance to try out some more Wii games, and I’ve given the console a little more thought.
The following are all essentially mini-reviews, with an eye towards usage of the Wii controller (after all, that’s the main selling point of the Wii). I will readily admit to having finished none of them (as I don’t own a Wii myself); the amount of time I spent on each varied from about 30 minutes to several hours. A console is only as good as the games that come out for it, so I don’t have huge qualms about using the games as a measure of the system itself. After all, the reason you’re going to buy a Wii rather than an Xbox 360 or a PS3 is because you’re looking for that Wii-style gaming.
WarioWare: Smooth Moves:
Like Wii Sports, WarioWare: Smooth Moves feels a lot like a showcase for the Wii controller, more than an actual game. Gameplay consists of a whole bunch of “microgames†that last less than 6 seconds each, requiring the player to perform various actions with the Wii remote.
The games range from silly (shave off nose hair) to completely incomprehensible (focus the picture? How do you do that??), often with little indication of what exactly you’re supposed to do, and there’s minimal story (if you can really call it a story). I played it for about 30 minutes and then set it aside.
Long story short? This may be some people’s cup of tea, but I don’t drink tea. Especially not this kind.
Sonic and the Secret Rings
Okay, I enjoyed Sonic Adventure on the Dreamcast, and I love platformers in general. The graphics are pretty. This should be the perfect game. You hold the controller with both hands and steer left and right to make Sonic turn as he runs, lift it up to make him jump, and push towards the screen to rocket forward and attack while he’s in the air. The problem is, I felt even less in control during this game than I did when I was playing Sonic Adventure on the Dreamcast. Half the time it felt practically like a cinematic, and while I applaud games that really have a cinematic visual feel, that doesn’t mean a game should be or feel like a non-playable cinematic. Games are supposed to be about the player’s actions. At other times, while I felt like I was actually controlling the character, the controls themselves were awkward. Not really impressive.
Basically, the Wii controller should make playing games more natural, not less. Sonic didn’t succeed in that regard. Boo.
Legend of Zelda: Twilight Princess
I loved Zelda. It’s a piece of solid action-adventure and platformer gaming. Very enjoyable to play, with good graphics and a few mini-games to boot. I haven’t had a chance to play the whole thing, not owning a Wii of my own, but it’s one I look forward to playing more of in the future.
On the other hand, I have to wonder how much the Wii really adds to the game. Does the controller really make it better? Sure, you can swing your arm to attack with the sword, or pretend to lob things to throw them. I’d have to play the Gamecube version to be sure, but I suspect that the controller isn’t what makes the game great – rather, it’s the well-developed story and gameplay (by which I mean the fun and creative enemies and puzzles).
Excite Truck
A racing game involving, you guessed it, trucks. There’s some neat stuff going on here, like power-ups that deform and reform the terrain, allowing you to make really high jumps and such, or even drop the ground out from under your opponents when they’re in the lead. With some interesting variation and a lot of neat stuff going on, it’s about as much fun as a racing game can be, with one problem:
The learning curve.
See, this is a Wii game. You drive your truck by holding the remote sideways, and tilting it from side to side. Supposedly, this is like holding a steering wheel or something. It works out well when you’re flying through the air after a jump, and you’re trying to land on all four wheels at once so you can get a “nice landing†boost, but trying to even steer at the beginning isn’t easy. Unless you’re a whiz gamer, you’ll probably need to take the tutorial, which takes a while to get through (there are a couple parts of the tutorial that are really hard to do, and it doesn’t give you any feedback beyond “you failed, try again”). Again, I’m looking for that intuitive control scheme, and I haven’t found it.
Excite Truck is ultimately enjoyable, but it’s not the killer app that the Wii needs to put me firmly in its camp.
A note on the controller
In my last Wii Impressions I commented on how the controller requires a certain amount of attention to where you’re pointing it — unlike a regular remote, you have to be very precise about pointing it towards the screen. This is most noticeable in the menus, actually, when you’re trying to select options with a pointer.
“So it’s just in the menus, then,†you say, “not a problem in games?â€
Actually, the more I think about it, the more I think that it is a problem. In Wii Sports Tennis, for instance, there’s a move you can do to make a power shot (which, strangely, isn’t documented anywhere). I’m sure it requires a certain movement, and if you’re a little sloppy, it’s really hard to get. The games don’t really give you any indication of what you’re doing wrong. In a non-Wii console, the cause is pretty self evident when your character doesn’t jump in time: you hit the button too late, or not at all. On the Wii, you don’t know if a failure was caused by, say, not turning the remote enough, or not flicking it enough, or perhaps you raised it too much. Still, this is early on in the console’s lifecycle, and these issues may be addressed in future games.
6.8/10
Zelda is a great game. Excite Truck is enjoyable too, but not without its faults. My previous score for the Wii as a console was 6.5, and on the basis of Zelda alone I considered upping that to a 7. Zelda shows that the Wii is viable as a console, however, I’m still looking for Wii games that use the motion-sensing features of the Wiimote to make me fell more in control than I would with a traditional game controller. I can imagine something like Okami being incredibly well suited to the Wii. WarioWare probably comes closest to really utilizing the Wii’s controller, but it’s lacking in other areas.
Because of the various controller issues, I really can’t give the Wii a 7. Sorry Zelda, you may be a good game but you’re not quite that good.